Comprehensive evaluation of Summoner’s abilities in Blade & Soul! (Unveiling the powerful skills of Summoner’s positioning!)

In the game \”Blade & Soul\”, the Summoner is currently the only support class in

In the game “Blade & Soul”, the Summoner is currently the only support class in the current version. In the early stages of the game, the Summoner has extremely strong offensive and healing abilities, but due to its low defense, it requires certain positioning techniques in battles in order to safely consume opponents through skills. The Summoner has various support and healing methods, and their skills are also very powerful. So, what are the overall abilities of the Summoner? The following is a summary of some strategies for the Summoner.

1. Attribute Analysis

First, let’s look at the three attributes of the Summoner. From the figure below, we can see that the Summoner’s health and attack growth are at a relatively high level.

2. Summoner’s Class Positioning

In the game, the Summoner belongs to a relatively special class. The Summoner has strong single-target burst damage and the ability to heal a group of allies. During the mid-game, the Summoner’s vitality and attack power are considerable, but their health is not high. Therefore, in battles, they often suffer damage and need to engage in continuous consumption battles. So, the Summoner is a role that players need to grasp well.

3. Skill Analysis

As a support class, the Summoner mainly possesses two control skills and one healing skill. The Summoner’s control skills are “Galeforce” and “Frost Imprisonment”. Galeforce can send the target into the air, while Frost Imprisonment can stun enemies.

4. Combo Analysis

The Summoner’s combos can be divided into two types: Storm Surge and Lightning Chain.

Among them, the combo effect of Galeforce is that the Summoner’s character gains a boost in movement speed for a short period of time, while Lightning Chain can stun the target when attacking enemy targets. Both skills can stun airborne targets, so the Summoner needs to continuously attack using Galeforce to interrupt skill casting while the enemy is not immune to knockdown.

The Summoner’s combos are very simple to execute, as long as they follow the skill release order described by the Summoner’s skills. However, players still need to explore their own combos!

Above are the related strategies for the mobile game “Blade & Soul” that we brought to you today. Have you all understood them? We hope this guide can help you. For more mobile game strategies, please pay attention to our mobile game website!

Unveiling the powerful skills of Summoner’s positioning in Blade & Soul!

The Summoner, also known as “Little Monster,” is one of the players’ favorite classes. The Summoner possesses powerful AOE attack skills and AOE defensive skills and is an indispensable member of the team, serving as a strong support in the group. Now let’s learn about the Summoner’s class positioning and skill characteristics together~

First, the Summoner has four classes in the game “Blade & Soul”, which are Assassin, Mage, and Summoner. Each character has its own characteristics. The Summoner class has 3 active skills and 1 passive skill. Active skills are skills that need to be actively used and consume a certain amount of mana. The higher the skill level, the more mana is consumed. The release of active skills requires mana consumption.

Second, the active skills of the Summoner have the following features:1. The Summoner’s normal attack is an AOE attack that can damage enemies.2. The active skills of the Summoner are triggered passively. When the Summoner triggers active skills passively, the probability of triggering passive skills is 100%, and the probability of triggering active skills is 25%.

Third, the techniques for using the active skills of the Summoner:The Summoner’s normal attack is a single-target damage skill that can damage the target and apply a deceleration effect during the attack.The passive skill is a skill that is triggered actively. When the Summoner actively triggers the passive skill, the probability of triggering the passive skill is 100%; when the passive skill is triggered actively, the probability of triggering the passive skill is 100%.

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