Build an Invincible Learning Master! Seal Hero Planet War Learning Power Guide! (Break through the learning bottleneck! Master the Seal Hero Planet War Learning Power Guide!)

Build an Invincible Learning Master! Seal Hero Planet War Learning Power Guide!

Build an Invincible Learning Master! Seal Hero Planet War Learning Power Guide! (Break through the learning bottleneck! Master the Seal Hero Planet War Learning Power Guide!)

I believe many players have found that their learning power is not enough in the early stages, and improving their combat power is also important. Next, the editor will share with you some methods to increase the learning power in the Seal Hero Planet War, helping you break through the learning bottleneck!

1. Firstly, players need to level up to level 10 or higher.

2. Secondly, players need to upgrade the skills in the game. After upgrading the skills, players can obtain corresponding attribute values.

3. Finally, players can choose the sprites they want to train and upgrade, and then allocate the learning points.

4. Finally, the editor suggests that players first raise their level to around 11.

5. Then, raise the level to around 18.

6. Afterwards, players can decide based on their own situation. If players feel they have allocated the learning points incorrectly, they can choose to reset and reallocate the points, or choose a different allocation plan to improve their combat power.

Break through the learning bottleneck! Master the Seal Hero Planet War Learning Power Guide!

In the game “Seal Hero Planet War”, learning power is one of the important attributes. Players know that improving the learning power of sprites is fundamental to increasing combat power. So how should players allocate the learning power of sprites? Let the editor explain it in detail.

【Learning Power Allocation Strategy】

Firstly, understand the role of learning power. In the game, sprites have four ways of leveling up: level, experience points, skills, and evolution. Players can quickly improve the abilities of sprites through learning power. For example, if the level of a sprite is level 1, it can gain 10 experience points, and a level 1 sprite can gain 30 experience points.

When the level increases to level 2, 3, 4, 5, and 6, players can use certain materials to upgrade the skill level. However, players should also note that if their level is not sufficient to upgrade the skill level, the learning power will also decrease. Therefore, players need to choose according to their own situation.

【How to Allocate Learning Points】

The learning power of sprites in the game is divided into five stages. In the first stage, from level 0 to 5, players can increase the skill learning power by leveling up the sprite, and as the learning power level increases, the sprite’s abilities will also increase accordingly. In the second stage, from level 5 to 7, players can increase the skill learning power by leveling up the sprite, and the sprite’s attributes will also grow. In the third stage, level 8 and above, players can increase the skill learning power by leveling up the sprite, and the skills will be proportionally strengthened. In the fourth stage, level 9 and above, players can enhance the learning power by leveling up the sprite. In the fifth stage, level 11 and above, players can enhance the learning power by leveling up the sprite.

【How to Allocate Sprite Learning Power effectively】

The learning power of sprites mainly affects their attributes. For example, the learning power of the fire type can increase the damage of the wood type skills, while the learning power of the poison type can reduce the damage of the water type skills. Therefore, players should allocate their learning power based on the resources they lack. For example, the learning power of a water type sprite can increase frost attack damage, while the poison type can increase lightning attack damage.

【About “Superpower Series” Restraint Relationship】

Sprites in the game have three restraint targets. If a sprite restrains its opponent, it will receive the restraint effect of the opponent’s sprite’s skills. If players do not restrain the opponent’s sprite, it will result in a restraint effect. If players are not restrained by the sprite of the same type, they will receive the restraint effect of the opponent’s sprite’s skills.

In the early stages of the game, players can first cultivate some output-type sprites. Then, they can match them with other output-type sprites, such as the Flame Bird, which are very powerful output sprites.

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