Unveiling Version 9.8: How to Improve Game Winning Rate with Top Health Points in World of Tanks? (9.8 Version Guide: How Will the Optimization of Top Health Display Function Bring Change to World of Tanks?)
Unveiling Version 9.8: How to Improve Game Winning Rate with Top Health Points i
Unveiling Version 9.8: How to Improve Game Winning Rate with Top Health Points in World of Tanks? (9.8 Version Guide: How Will the Optimization of Top Health Display Function Bring Change to World of Tanks?) Unveiling Version 9.8: How to Improve Game Winning Rate with Top Health Points in World of Tanks? (9.6) How will the optimization of the top health points display function bring innovation to World of Tanks? Many players love playing tanks and are very knowledgeable about this system, so they are very eager to try it out. Today, let’s share with everyone the optimization of the top health points display function in the game, hoping that everyone will like it!
Optimization of the “Top Health Points” Function
The official of “MT” recently announced the launch of a new top health points setting on August 9th.
In order to better reflect the basic attack power of tanks in tank battles, we have made some changes to the setting of “high health points”.
Starting from figure one, players can see their current tank’s base health value (i.e. base health value) and initial armor in the settings interface, as well as the damage they can cause to enemies. At the same time, we have also made adjustments to the “high health points” feature.
After the successful setting of “high health points”, we can choose “low health points” and “high health points” (i.e. “thickness of health points”).
When “high health points” is set to “low health points” (i.e. “no helmet” or “bulletproof vest”), we will display “no helmet”; when it is set to “helmet”, we will display “with helmet”.
We will randomly distribute the values of “high health points” based on different tank types to adapt to different game environments. Of course, in order to balance the battles between players of different levels, “high health points” will also be adjusted to adapt to the battle situations of commanders on different battlefields.
After this optimization, we will set a higher upper limit for “high health points”.
Take an example:
When “high health points” are set to the maximum limit, it will provide all players with a basic shield value.
When “high health points” are set to the maximum limit, it will not provide a maximum shield value.
In addition, we have also added requirements for the setting of “high health points”.
The upper limit for “high health points” is “100”, which means that the lower the tank’s health, the greater the upper limit of its shield value; the more tank’s health, the higher the upper limit for “high health points”; when the tank’s health is low, the upper limit for “low health points” will also decrease.
We have also made adjustments to “low health points”.
We hope that with this change, players can have a clearer understanding of their tank’s various attributes and have a better grasp of various details on the battlefield.
In this update, “high health points” will no longer be synonymous with “high health”, but can be regarded as “base health” for calculation, and will not affect the numerical value of “high health points”.
Therefore, we will also provide a more comprehensive analysis in new gameplay, new maps, and new modes for everyone.
9.8 Version Guide: How Will the Optimization of Top Health Display Function Bring Change to World of Tanks?
“World of Tanks” is a very fun mobile game. In this game, players know that the characteristics of tank battles are “powerful firepower” and “simple operation”. The gameplay of tank battles includes “positioning, evading”, “reloading”, and “top health display”. So what changes will this update bring to players? Let’s share it below!
Official Introduction: This version will comprehensively optimize the display function of the top health points. In this update, a new health display mechanism will be added to World of Tanks.
Optimization Contents:
1. Increased splash damage range of high-explosive shells (covering the entire screen), while also increasing firing rate.
2. Increased maximum health points of tanks.
3. Reduced reload speed of heavy tanks.
4. Increased recoil of heavy tanks.
5. Increased damage against barriers.
6. Increased damage against landmines.
7. Increased health points of tanks.
8. Reduced armor of tanks.
9. Improved maneuverability of tanks.
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