Essential Strategy for Chapter 2 of Paperman 2, Breaking the Puzzle to Decrypt the Interstellar Mystery! (Master Paperman 2 Chapter 2, Uncovering the Astonishing Secret of the Dark Laboratory!)

Essential Strategy for Chapter 2 of Paperman 2, Breaking the Puzzle to Decrypt

Essential Strategy for Chapter 2 of Paperman 2, Breaking the Puzzle to Decrypt the Interstellar Mystery! (Master Paperman 2 Chapter 2, Uncovering the Astonishing Secret of the Dark Laboratory!) Essential Strategy for Chapter 2 of Paperman 2, Breaking the Puzzle to Decrypt the Interstellar Mystery! “Mastering Paperman 2” Chapter 2 Essential Strategy: Breaking the Puzzle to Decrypt the Interstellar Mystery! (Master Paperman 2 Chapter 2)

1. Level 1: When entering the room, we will encounter the head of a robot. At this time, we need to click the button on the left to turn it black.

2. Level 2: After entering, you will come to a laboratory. We can see a corpse next to it, and there is a blackboard that can be opened next to it.

3. Level 3: After entering the laboratory, there is a switch on the wall in front. Here we can use the joystick to press the button on the right to activate the mechanism and light up both switches.

4. Level 4: After entering the laboratory, we will find some grunts and a group of monsters ahead. Here we need to kill these grunts.

5. Level 5: After entering the laboratory, we can see three switches, each corresponding to a door in four directions. We must break them all to open the final door.

6. Level 6: At the entrance of the laboratory, we will find a device and an owl on the ground. We need to bring the two owls together.

7. Level 7: After entering the laboratory, we can see many boxes next to the middle gate. We need to break them all.

8. Level 8: After entering the laboratory, you can see four locked gates. We need to bring the keys inside.

9. Level 9: After opening all the doors, we can see a red light bulb on the wall. We need to turn off the light bulb to continue.

10. Level 10: When you arrive at the laboratory, there is a yellow pedestal at the end of the corridor that can be opened with a joystick.

11. Level 12: After entering the laboratory, you can see a row of clocks. We need to knock down the pendulums in order and then put the clocks in the correct position.

12. Level 13: After entering the laboratory, we can see five small cabinets. We need to hit them in the order of the numbers in the picture and break them all.

Master Paperman 2 Chapter 2, Uncovering the Astonishing Secret of the Dark Laboratory!

Master Paperman 2 Chapter 2, Uncovering the Astonishing Secret of the Dark Laboratory! The “Paperman” series of games has always been loved by players for its gorgeous graphics and rich storyline. In “Paperman: Prototype”, the third level “Son of Death” will bring avid fans the most shocking and thrilling adventure. Let’s explore this mysterious and terrifying world together!

[Enter Chapter 2]

1. After entering the map, we will encounter a small monster that releases powerful magic. We need to use them to eliminate these enemies.

2. Before the battle, we will receive an item that can open the passage to the laboratory. The road to the laboratory is long, and we can reach the end from the stairs on the left.

3. After reaching the room, we will see two robots that will attack us. We can defeat them and continue forward.

4. Continuing forward, we will find two experimental devices: an electromagnetic wave controller and an overload controller. After defeating them, we will find a password door. By opening the password door, we can obtain a key.

5. Next, we will enter the interior of the laboratory.

6. There are many things on the tabletop inside the laboratory. We can use the key to open the box inside the door and get a photo and a fragment. After collecting three photos, we will see a big door where we need to open it from here.

7. After entering the big door, we will find a large cave. We need to enter this cave to break the seal. However, there is no mechanism here, only fire can destroy it.

8. After opening the door, we will find four puzzles. We need to solve the puzzle in front to unlock the small locks below.

9. Then we will find a switch above, we need to turn off the switch to open the big door. We need to light up all three lanterns to unlock it.

10. After going through the switch, we can enter the laboratory.

11. Next, we will come to the lower level.

12. In the lower level, we can see a clock dial. There is a red circle next to the clock dial. We need to click the buttons in the order of the yellow, which can activate all the patterns. We can unlock the mechanisms of each number based on the number of colors.

13. We can unlock all the color mechanisms, but it should be noted that only the middle button can be controlled, and the others cannot be operated.

14. After unlocking all three patterns, we can obtain the final boss – Rekton.

15. Finally, we need to defeat this boss and enter the large door on the right.

16. After entering the door, we will find a corpse on the ground, and we need to find its trace.

17. After opening the door, we can get a clue.

18. We need to find a path and some toolboxes. We need to find a hammer fragment.

19. After finding the clues, we can proceed to the next scene.

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