DNF Summoner’s Winning Strategy: Analysis of New Skill Point Allocation for Leveling Up (Creating an Unique Summoner Legion: DNF Leveling Guide)
DNF Summoner\’s Winning Strategy: Analysis of New Skill Point Allocation for Lev
DNF Summoner’s Winning Strategy: Analysis of New Skill Point Allocation for Leveling Up (Creating an Unique Summoner Legion: DNF Leveling Guide)
DNF Summoner’s Winning Strategy: Analysis of New Skill Point Allocation for Leveling Up (Creating an Unique Summoner Legion: DNF)
Leveling up in DNF is an important part of the game. Players can choose their own characters to fight in the game. In the early stages of the game, players can choose from the Summoner, Ghost Blade, and Sword Master classes. Players can gain experience points by defeating monsters and unlock skills as they level up.
Skills can be categorized into active and passive skills. Players can choose skills based on their preferences, as different skills have different effects. Summoner skills can be divided into three types:
1. Summoning: Summons have a chance to gain SP points when attacking enemies.
2. Ice Wall: They have a chance to freeze enemies when the Frost Shield is active.
3. Flame Breath: When the summons breathe out fireballs, it inflicts fire damage on surrounding enemies.
Passive skills can be upgraded through leveling up. Each player can learn up to three passive skills.
Summoner’s passive skills can also be upgraded.
Upgrading Summoner’s passive skills requires using corresponding skill books.
Summoner’s passive skills can only be obtained by dropping them in the dungeons of DNF.
That’s all the content about DNF Summoner’s Winning Strategy: Analysis of New Skill Point Allocation for Leveling Up. Hopefully, it can help you!
Create an Unique Summoner Legion: DNF Leveling Guide
As a side-scrolling fighting game, DNF requires proper skill point allocation for efficient leveling. Below, I will share my insights on how to allocate skill points correctly while clearing dungeons.
DNF Leveling Guide
DNF Leveling
General Skills
Backstep: Lv1
Neutral Crouch: Lv10
Basic Mastery: Lv20
Physical Critical Hit: Lv10
Back Attack: Lv15
Normal Skills
For normal skills, focus on regular attacks.
Backstep: Lv1
Neutral Crouch: Lv9
Basic Mastery: Lv13
Physical Critical Hit: Lv11
Back Attack: Lv12
Normal Skills
For normal skills, focus on regular attacks.
Normal Skills
For normal skills, focus on regular attacks.
Basic Mastery: Lv8
Physical Critical Hit: Lv6
Back Attack: Lv3
Normal Skills
Basic Mastery: Lv4
Back Attack: Lv5
Normal Skills
Normal Skills
Basic Mastery: Lv1
Physical Critical Hit: Lv5
Back Attack: Lv10
Normal Skills
Basic Mastery: Lv7
Back Attack: Lv9
Normal Skills
Basic Mastery: Lv8
Back Attack: Lv16
Normal Skills
Basic Mastery: Lv4
Back Attack: Lv9
Normal Skills
Basic Mastery: Lv10
Back Attack: Lv18
Normal Mastery: Lv13
Back Attack: Lv21
Normal Skills
Attack Speed: Lv1
Attack Interval: Lv10
Cooldown Time (Seconds): Lv2
Attack Power (Magical Attack): Lv10
Physical Critical Hit: Lv13
Magic Critical Hit: Lv14
Skill Name
Attack Power
Attack Range
Movement Speed
Cooldown Time
Attack Speed
Cooldown Time
Skill Name
Attack Range
Skill Name
Skill Description
Skill Description
Enhancement – Breaker’s Slash
Lv1
10% chance to make the enemy bleed, causing damage equal to 20% of the attack power every 0.5 seconds
Enhancement – Mountain Breaker
Lv1
10% chance to decrease surrounding enemies’ HP by 40% for 5 seconds
Enhancement – Thunderous Wrath
Lv1
10% chance to stun the enemy, causing damage equal to 30% of the attack power every 0.5 seconds for 5 seconds
Enhancement – Dragon Tooth Shatter
Lv1
10% chance to petrify the enemy, causing damage equal to 60% of the attack power every 1.5 seconds
Enhancement – Invisible Shockwave
Lv1
10% chance to make the enemy bleed, causing damage equal to 90% of the attack power every 0.5 seconds for 5 seconds
Enhancement – Dragon Scale Dance
Lv1
10% chance to freeze the enemy, causing damage equal to 70% of the attack power every 0.5 seconds for 5 seconds
Enhancement – Death Storm
Lv1
10% chance to make the enemy fear, causing damage equal to 80% of the attack power every 0.5 seconds for 5 seconds
Enhancement – Death’s Descent Slash
Lv1
10% chance to shadow the enemy, causing damage equal to 100% of the attack power every 0.2 seconds for 5 seconds
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