DNF Summoner’s Winning Strategy: Analysis of New Skill Point Allocation for Leveling Up (Creating an Unique Summoner Legion: DNF Leveling Guide)

DNF Summoner\’s Winning Strategy: Analysis of New Skill Point Allocation for Lev

DNF Summoner’s Winning Strategy: Analysis of New Skill Point Allocation for Leveling Up (Creating an Unique Summoner Legion: DNF Leveling Guide)

DNF Summoner’s Winning Strategy: Analysis of New Skill Point Allocation for Leveling Up (Creating an Unique Summoner Legion: DNF)

Leveling up in DNF is an important part of the game. Players can choose their own characters to fight in the game. In the early stages of the game, players can choose from the Summoner, Ghost Blade, and Sword Master classes. Players can gain experience points by defeating monsters and unlock skills as they level up.

Skills can be categorized into active and passive skills. Players can choose skills based on their preferences, as different skills have different effects. Summoner skills can be divided into three types:

1. Summoning: Summons have a chance to gain SP points when attacking enemies.

2. Ice Wall: They have a chance to freeze enemies when the Frost Shield is active.

3. Flame Breath: When the summons breathe out fireballs, it inflicts fire damage on surrounding enemies.

Passive skills can be upgraded through leveling up. Each player can learn up to three passive skills.

Summoner’s passive skills can also be upgraded.

Upgrading Summoner’s passive skills requires using corresponding skill books.

Summoner’s passive skills can only be obtained by dropping them in the dungeons of DNF.

That’s all the content about DNF Summoner’s Winning Strategy: Analysis of New Skill Point Allocation for Leveling Up. Hopefully, it can help you!

Create an Unique Summoner Legion: DNF Leveling Guide

As a side-scrolling fighting game, DNF requires proper skill point allocation for efficient leveling. Below, I will share my insights on how to allocate skill points correctly while clearing dungeons.

DNF Leveling Guide

DNF Leveling

General Skills

Backstep: Lv1

Neutral Crouch: Lv10

Basic Mastery: Lv20

Physical Critical Hit: Lv10

Back Attack: Lv15

Normal Skills

For normal skills, focus on regular attacks.

Backstep: Lv1

Neutral Crouch: Lv9

Basic Mastery: Lv13

Physical Critical Hit: Lv11

Back Attack: Lv12

Normal Skills

For normal skills, focus on regular attacks.

Normal Skills

For normal skills, focus on regular attacks.

Basic Mastery: Lv8

Physical Critical Hit: Lv6

Back Attack: Lv3

Normal Skills

Basic Mastery: Lv4

Back Attack: Lv5

Normal Skills

Normal Skills

Basic Mastery: Lv1

Physical Critical Hit: Lv5

Back Attack: Lv10

Normal Skills

Basic Mastery: Lv7

Back Attack: Lv9

Normal Skills

Basic Mastery: Lv8

Back Attack: Lv16

Normal Skills

Basic Mastery: Lv4

Back Attack: Lv9

Normal Skills

Basic Mastery: Lv10

Back Attack: Lv18

Normal Mastery: Lv13

Back Attack: Lv21

Normal Skills

Attack Speed: Lv1

Attack Interval: Lv10

Cooldown Time (Seconds): Lv2

Attack Power (Magical Attack): Lv10

Physical Critical Hit: Lv13

Magic Critical Hit: Lv14

Skill Name

Attack Power

Attack Range

Movement Speed

Cooldown Time

Attack Speed

Cooldown Time

Skill Name

Attack Range

Skill Name

Skill Description

Skill Description

Enhancement – Breaker’s Slash

Lv1

10% chance to make the enemy bleed, causing damage equal to 20% of the attack power every 0.5 seconds

Enhancement – Mountain Breaker

Lv1

10% chance to decrease surrounding enemies’ HP by 40% for 5 seconds

Enhancement – Thunderous Wrath

Lv1

10% chance to stun the enemy, causing damage equal to 30% of the attack power every 0.5 seconds for 5 seconds

Enhancement – Dragon Tooth Shatter

Lv1

10% chance to petrify the enemy, causing damage equal to 60% of the attack power every 1.5 seconds

Enhancement – Invisible Shockwave

Lv1

10% chance to make the enemy bleed, causing damage equal to 90% of the attack power every 0.5 seconds for 5 seconds

Enhancement – Dragon Scale Dance

Lv1

10% chance to freeze the enemy, causing damage equal to 70% of the attack power every 0.5 seconds for 5 seconds

Enhancement – Death Storm

Lv1

10% chance to make the enemy fear, causing damage equal to 80% of the attack power every 0.5 seconds for 5 seconds

Enhancement – Death’s Descent Slash

Lv1

10% chance to shadow the enemy, causing damage equal to 100% of the attack power every 0.2 seconds for 5 seconds

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