DNF Necromancer Level 110 Strategy (Break the Monotony! DNF Necromancer Level 110 New Gameplay Revealed)
DNF Necromancer Level 110 Strategy (Break the Monotony! DNF Necromancer Level 1
DNF Necromancer Level 110 Strategy (Break the Monotony! DNF Necromancer Level 110 New Gameplay Revealed). In the game DNF, the new 110 version has recently been released. Many players are unsure how to play at level 110. Below, we will provide a detailed strategy guide! Let’s take a look!
DNF Necromancer Level 110 Strategy
DNF Necromancer Level 110 Strategy
First, let’s understand the equipment and mechanics of the 110 version.
The 100 epic weapon is: Colorless Greatsword, Deadly Dark Soul Set, Ancient Artifact from the Abyss Party, and Cursed Moan Bracelet as the 100 epic accessory.
The 105 epic armor includes: Death’s Proclamation Crown, Witch’s Necklace, Ring of Sanctuary for the Undead, Cape of Bloodthirsty Mary, Hellfire Bracelet, Celestial Battle Armor Set, Avenger’s Shoes, Paladin’s Glory Emblem, and Guardian Angel Wings.
The 105 epic armor includes: Red Eye, Berserker’s Heavy Armor, Will of the Deep Sea Dragon, Asura’s Mask, Sinister Thought Heart Bracelet, and Infernal Cape.
Now let’s analyze the gameplay strategy for the Level 110 version.
1. Level 110 strategy for damage mechanics:
Base attack damage = Base damage + Fixed damage + Skill damage.
Base attack damage = Base attack power + Fixed damage + Skill damage, base damage = Normal attack * 2 + Skill damage.
Base damage = Skill damage * 2.
Base attack power = 1.
Base attack power = Normal attack * 3 + Skill damage * 3.
Base attack power = Skill damage * 1.
Base attack power = Base attack power + Skill damage * 2.
Base attack power = Normal attack * 2 + Skill damage * 2.
Base attack power = Normal attack * 5 + Skill damage * 4.
2. How to play the Level 110 strategy effectively:
First, familiarize yourself with the passive skills of the Necromancer class.
Passive skills enhance the skill damage and casting speed of the Necromancer class.
The maximum level for passive skills is Lv10.
Passive skills improve attributes such as skill damage, casting speed, and skill duration.
3. Combos for the Level 110 strategy:
Basic combo: The Necromancer class has two passive skills, namely Contract Master, Death Priest, and Summoner.
The passive skill of the Summoner is the default skill of the Necromancer, which summons a minion to attack alongside the player.
The passive skill of the Death Priest is the summoning skill of the Necromancer, which summons a sprite to attack. The sprite can help the player in combat.
The passive skill of the Summoner Priest is the summoning skill of the Necromancer, which inflicts negative effects on enemies and increases the damage of the Necromancer’s normal attacks.
4. Skill allocation for the Level 110 strategy:
Basic allocation: Normal skills + Summoner Priest’s summoning skill.
Allocation for normal skills: Summoner Priest’s summoning skill + Summoner Priest’s summoning skill.
General skill allocation: Necromancer’s general skills + Summoner Priest’s general skills + Cross Slash of the Undead’s Sanctuary.
5. Equipment and mechanics for the Level 110 version:
In the 110 version, the types and affixes of equipment have been changed.
In terms of basic equipment attributes,
Break the Monotony! DNF Necromancer Level 110 New Gameplay Revealed
Warriors, the exciting 110 version is now online! Today, we will introduce the gameplay of the Necromancer at level 110. Today, we will provide a simple analysis of the new skills, equipment, and map strategies after the level 110 changes, allowing players to easily break the state of exhaustion!
I. Adjustments to the base panel:
1. Added a base panel, with adjustments made to base attributes and growth attributes, increasing the values of health/shield/attack/movement speed.
2. Reduced some skill damage and effects.
3. Added the Death’s Touch state, which can cause additional damage when the Reaper’s Scythe/Dark Covenant summoning attacks (does not apply to the Reaper’s Scythe and Dark Covenant summoner).
4. Reduced the cooldown time of the Death’s Touch state (can only be used twice per battle), increased the cooldown time.
5. Improved the damage and range of the Dark Altar skill.
6. Increased the damage of the Reaper’s Scythe and Dark Covenant summoners, and reduced the damage and range of the Dark Altar skill.
7. Increased the cooldown time of the Dark Altar skill.
8. Increased the cooldown time of the Death’s Touch state.
9. Reduced the damage bonus effect when the Reaper’s Scythe and Dark Covenant summoners attack.
II. Equipment adjustments:
Added level 100 epic weapon [Darkfire Holy Armor], level 110 rare weapon [Demon’s Descendant Robe], equipment attributes and affixes will be adjusted to increase damage and enhance damage and health.
Equipment attributes and affixes will be adjusted to increase skill damage.
III. Map strategy adjustments:
Added level 110 normal underground dungeons: Hellhound Lair, Void Rift, and Ghost Cave (can drop Abyss equipment).
In addition, in the level 110 dungeons, apart from adding level 100 equipment and level 100 epic equipment, equipment mastery and equipment refinement have also been introduced.
Equipment attributes and affixes will be adjusted to increase equipment
This article and pictures are from the Internet and do not represent SipPop's position. If you infringe, please contact us to delete:https://www.sippop.com/31474.htm
It is strongly recommended that you study, review, analyze and verify the content independently, use the relevant data and content carefully, and bear all risks arising therefrom.