Get closer to the free infantry, Master’s advanced skill “deceleration effect” detailed explanation (the most powerful countermeasure skill nowadays, the deceleration effect strategy of Master in PlayerUnknown’s Battlegrounds revealed)

Get closer to the free infantry, detailed explanation of Master\’s advanced skil

Get closer to the free infantry, detailed explanation of Master’s advanced skill “deceleration effect” (the most powerful countermeasure skill nowadays, the deceleration effect strategy of Master in PlayerUnknown’s Battlegrounds revealed). To get closer to the free infantry, detailed explanation of Master’s advanced skill “deceleration effect” (the most powerful countermeasure skill nowadays) in PlayerUnknown’s Battlegrounds. A new function of Master, Master’s advanced skill, has been online for some time, and many players are asking what the deceleration effect of this function is. Let me take you to understand it!

First of all, let’s introduce a new function, which is “Master’s advanced skill”. This function can slow down the enemy in the game, which means that the enemy will be affected by the deceleration effect. If it is your teammate, there will be a certain deceleration effect. And this effect is continuous. So, when your teammate’s equipment is good enough, don’t use it, otherwise you will be killed by the opponent. Therefore, if we want to obtain this function, we need to find some equipment that is more suitable for ourselves, such as red armor or level 3 helmet, bulletproof vest, etc. If you are lazy, you can choose a defensive equipment, such as the Lucky Suit, so that your teammates can reduce a certain deceleration effect!

When you see the interface of this function, do you think it is familiar? In fact, in the interface of Master’s advanced skill, we can know that the enemy’s movement speed is related to our attack speed!

When you find that the enemy has an active attack with a deceleration effect, we can use this effect to interrupt the enemy’s attack, so that we can get the deceleration effect and cause damage to the enemy. If the enemy does not use an active attack skill, we can also use this effect to avoid the enemy’s attack.

In fact, in the game, this “Master’s advanced skill” is a very practical skill, its effect is still very great, because it can reduce our attack, and the enemy in the game will also be weakened to a certain extent. Therefore, in the process of battle, we can use this “Master’s advanced skill” to make our attack speed and movement speed have a certain relationship, so that it is difficult for the enemy to find us in our field of vision. This way, it is not easy for the enemy to find us!

Finally, when you are in battle, don’t forget to use this function. If the enemy’s weapon and equipment are relatively poor, we can use this function to reduce the enemy’s damage, so that we can have a more favorable battle. If the enemy’s weapon and equipment are powerful, we can use this function to greatly increase our attack speed!

The most powerful countermeasure skill nowadays, the deceleration effect strategy of Master in PlayerUnknown’s Battlegrounds revealed

In PlayerUnknown’s Battlegrounds, players all know that when we face the enemy, we will find that the opponent’s weapons, armor, and vehicles have a deceleration effect. But how do we deal with this deceleration effect?

The answer is yes, we need to learn how to use the game’s mechanisms. There are four types of deceleration effects in the game, which are slow down, slow down and knock down, and these three types correspond to: speed reduction, rate of fire reduction, and damage reduction.

First, let’s talk about slowing down. As the name suggests, it is to slow down the opponent’s attack speed; and there are three types of deceleration effects, which are the deceleration effect of normal attacks, the deceleration effect of melee attacks, and the deceleration effect of projectiles; the deceleration effect of normal attacks refers to the corresponding action prompt when the player uses firearms for normal attacks in the game.

And the latter is the deceleration effect for dealing with melee enemies; when melee enemies attack, there will be certain action prompts; and the deceleration effect of projectiles refers to when the enemy holds a projectile, if they use firearms for throwing, there will be a vibrating area of a red circle on the ground (about 100 meters in range), at this time, when the enemy throws the projectile, there will be corresponding action prompts.

In addition to the above three types of deceleration effects, there are other deceleration skills. For example, if the enemy is holding a sniper rifle with a silencer on their weapon, and the latter is shooting with an assault rifle with a flash hider on their weapon, then the sound volume of the silencer will be weakened to more than 50 meters.

Of course, these deceleration effects are all for enemy projectiles, and the rifles and light machine guns we use can be restrained with various different throwing props.

Finally, let’s talk about the deceleration effect. For close-range battles, players can set their own movements, squatting, etc. as “still” state, so that they will not be attacked from the front; while for long-range enemies, they can adjust their position to “aiming” and “standing” to avoid being affected by side attacks.

So, in “PlayerUnknown’s Battlegrounds”, how can we counter enemy deceleration skills?

Actually, this is not a very complicated operation. As long as we master some skills, we can achieve countermeasures.

First of all, let’s understand what is “point aiming”. When we perform “point aiming”, the enemy usually only chooses to aim at our left or lower right side, and when we move or crouch, we will move forward at an extremely fast speed in the direction we move. At this time, the enemy will often expose their position due to their own physical condition.

Then, when “point aiming”, the enemy usually only chooses to aim at their right side, and at this time, we should consider using the method of “predicting in advance” to attack the enemy.

Secondly, we can also control our bullet quantity within 50 rounds through the situation of the gun. This way, when fighting with guns, we can shoot or dodge the opponent’s attack at the first time, which can further improve our shooting accuracy.

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