Rule and Rebellion: The Unique Counter Mechanics of Different Units in the Rise of Nations (Taboo in War: Revealing the Counter Relationship of Lesser-Known Units in the Rise of Nations)

Rule and Rebellion: The Unique Counter Mechanics of Different Units in the Rise

Rule and Rebellion: The Unique Counter Mechanics of Different Units in the Rise of Nations (Taboo in War: Revealing the Counter Relationship of Lesser-Known Units in the Rise of Nations) Many players may not be very familiar with this, so let me introduce the unique counter mechanics of different units in the Rise of Nations (Taboo in War: Revealing the Counter Relationship of Lesser-Known Units in the Rise of Nations). Interested players can learn more about it.

Rule and Rebellion: The Unique Counter Mechanics of Different Units in the Rise of Nations (Taboo in War: Revealing the Counter Relationship of Lesser-Known Units in the Rise of Nations)

First, let’s take a look at the most special unit in the Rise of Nations – the heavy infantry. This unit is one of the main attacking units in the game. It can cause damage and slow down the enemy. It also has high attack power and health. Therefore, in the game, we generally place light infantry in the front row to resist the enemy’s attacks, which can weaken the opponent’s combat ability to the maximum extent.

The heavy infantry is a unique unit in the Rise of Nations, and it can help us quickly eliminate enemies. However, the heavy infantry requires a certain level to unlock, so players in the game must remember to improve their troop levels as much as possible. Otherwise, even the heavy infantry will not be able to effectively attack the enemy.

In addition, the heavy infantry can provide a large amount of health bonus. Therefore, when fighting, we must bring a heavy infantry unit. If combined with healing skills, it can greatly enhance our combat ability.

Above is all the content about the unique counter mechanics of different units in the Rise of Nations (Taboo in War: Revealing the Counter Relationship of Lesser-Known Units in the Rise of Nations) brought to you by the editor. Hope it can help everyone!

Taboo in War: Revealing the Counter Relationship of Lesser-Known Units in the Rise of Nations

In the Rise of Nations, there are various types of units that counter each other, but players are unaware of the characteristics of each unit. Below, let me introduce the characteristics and counter relationship of these lesser-known units, I hope it can be helpful to everyone!

1. Infantry:

– Charges

– Fast attack speed

– Deals additional damage to cavalry

– Deals additional damage to infantry

– Attack and defense decrease by 30% when health is below 30%

– Deals additional damage to cavalry

– Recovers 10% health per second when troop’s health is below 30%

– Recovers 15% health per second when troop’s health is below 30%

– Recovers 20% health per second when troop’s health is below 30%

– Recovers 30% health per second when troop’s health is above 30%

2. Archers:

– Long range

– Fast attack speed

– Deals additional damage to cavalry

– Deals additional damage to archers

– Recovers 5% health per second when troop’s health is below 30%

– Recovers 4% health per second when troop’s health is below 30%

– Recovers 6% health per second when troop’s health is below 30%

3. Spearmen:

– High attack

– Low defense

– Deals additional damage to spearmen

– Deals additional damage to infantry

– Recovers 7% health per second when troop’s attack is below 30%

This article and pictures are from the Internet and do not represent SipPop's position. If you infringe, please contact us to delete:https://www.sippop.com/40621.htm

It is strongly recommended that you study, review, analyze and verify the content independently, use the relevant data and content carefully, and bear all risks arising therefrom.