First exposure of the game operation interface of Legend of Sword and Fairy 5, reproducing the ancient charm! (Legend of Sword and Fairy 5 game operation interface unveiled, bringing a unique battle experience!)

The game operation interface of Legend of Sword and Fairy 5 is first exposed, r

The game operation interface of Legend of Sword and Fairy 5 is first exposed, reproducing the ancient charm! (Legend of Sword and Fairy 5 game operation interface unveiled, bringing a unique battle experience!) The game operation interface of Legend of Sword and Fairy 5 is first exposed, reproducing the ancient charm! (Legend of Sword and Fairy 5 game operation interface unveiled, bringing a unique battle experience!)

“Legend of Sword and Fairy 5” uses a side-scrolling mode for battles. Players will control Xiaoman to freely travel through the Three Realms and control the character’s movement by touching the screen. The game’s graphics are quite impressive, not only retaining the image and action effects of classic fairy characters, but also maintaining the consistent overall art style with the original work! In addition, the game’s scene design and music continue the BGM style of the original work: snowflakes flying, the fragrance of bamboo clear and melodious; and the protagonists wearing gorgeous clothing, holding delicate weapons, wearing various armor and talismans, giving people a unique and aesthetic feeling. At the same time, the game also incorporates a large number of optional plot elements, making each story full of surprises.

“Legend of Sword and Fairy 5” is the prequel to the domestic stand-alone game series “Legend of Sword and Fairy 4”, “Legend of Sword and Fairy 8”, and “Legend of Sword and Fairy 9”. It is composed by the novel writer Zhao Ling’er (representative work is “Moon Palace Seven Sages”) with passion for music.

This time, “Legend of Sword and Fairy 5” (referred to as Sword and Fairy) officially landed on the Steam platform on October 31, 2016.

As a domestic independent online game, “Legend of Sword and Fairy 4” is presented to people in the Chinese ink painting style. The story of “Legend of Sword and Fairy 5” revolves around the previous work “Longmen Escort Bureau”. The main plot unfolds in a turn-based form. Players will play as Jiang Yunfan and Jing Tian’s daughter Tang Yurou, exploring the truth under the leadership of the elder Ye Qingmei of Shu Mountain School.

Legend of Sword and Fairy 5 game operation interface unveiled, bringing a unique battle experience!

Legend of Sword and Fairy 5 game operation interface unveiled, bringing a unique battle experience! Legend of Sword and Fairy 5, as a domestic classic turn-based role-playing single-player mobile game. In terms of scene design, the game adopts an ink painting style. The character modeling and sound performance are excellent, and many novel gameplay and systems are added.

In this update, we have further improved the controllability of the game screen. By adjusting the operation methods such as “virtual joystick”, players can better control character movement, release skills, or engage in battles. At the same time, “Legend of Sword and Fairy 5” will also introduce new battle scenes and scene interactions, making the game more immersive. The game screen is designed for full touch control, allowing players to operate characters anytime and anywhere on the screen.

In addition to traditional movement, skill release, and battles, “Legend of Sword and Fairy 5” also provides us with more choices. In the mobile operation settings interface, we have added a “battle acceleration” button for players. At the beginning of the game, the system will automatically shrink the screen to the bottom. At this time, players can click the jump button in the lower right corner of the screen to skip the animation. At the same time, “Legend of Sword and Fairy 5” also adds options for displaying battle pace in the menu bar. In the battle pace display menu bar, we have also added “battle speed”, “attack power”, and “defense power”. Battle speed is the preferred attribute for players in the battle process. Battle power is the final score of the game. The faster the battle speed, the easier it is to gain an advantage in the game.

In addition to changes in battle values, we have also made many optimizations and improvements in the screen effects. In terms of “battle effects”, we not only retain the original battle effects, but also add several new battle special effects: flickering lightning, freezing explosions, encroachment of cold air, etc. In addition, in order to allow users to play the game more smoothly, we have added some “hidden attributes” in the battle state. The “invincibility” option in the battle adds hidden elements. When the game screen changes, it will automatically display the hidden attributes of the player’s position in the battle.

In addition to the extension of battle time, we have also added the “battle field of vision range” functionality on the map. In order to allow players to better understand “Legend of Sword and Fairy 5”, “camera switching” has been added to the field of vision range on the map.

In addition,

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