Decoding DNF Mobile Devil May Cry Combo: Experience Different Fun in Grinding! (Beyond the Norm, Creating Unique Devil May Cry Grinding Combos!)
Decoding DNF Mobile Devil May Cry Combo: Experience Different Fun in Grinding!
Decoding DNF Mobile Devil May Cry Combo: Experience Different Fun in Grinding! (Beyond the Norm, Creating Unique Devil May Cry Grinding Combos!) In the DNF mobile game, the Devil May Cry class has various ways of operation. However, Devil May Cry also has its own unique combo playstyle, which can meet the needs of different players! Now let’s learn the Devil May Cry combo in DNF mobile game!
1. Combo Strategy: In DNF, many players consider Devil May Cry as a more difficult class to operate.
Actually, Devil May Cry has two operation modes, corresponding to normal attacks and instant slash.
The combo for normal attacks is Ghost Flash + Cross Slash, with Cross Slash being an AOE skill, and Ghost Step being a dash, while Cross Slash is a super armor skill. The skill Ghoul’s Card Zan is also an AOE skill, so in the Devil May Cry combo, we need to use a skill called “Dark Flame Buster” (which is also a control skill of Devil May Cry), but Dark Flame Buster is not invincible and will only trigger when the boss is knocked down, and it has no startup or prelude when released, so we need to grasp the timing of its usage.
On the other hand, Devil’s Descent is a powerful skill of the Devil Swordmaster class, which can launch enemies into the air and cause a certain amount of stiffness. It can be used at the moment the boss touches the ground. If playing as a melee character, then this skill can be used.
In addition to normal attacks, Ghoul’s Card Zan also has a skill called Chaotic Wave Slash (after using it, players will be pulled towards a certain distance in front and cause damage to the surroundings). Although this move is an AOE skill, it has a long cooldown, so it is generally used to interrupt the boss’s super armor state. Therefore, everyone should pay more attention to the direction of skill usage when releasing it.
2. Precautions: There are several things to note in combo operations:
1. Skill release order: The last row of characters in the skill release represents the starting action. We can press the normal attack button at the beginning, then follow up with Ghost Slash after the normal attack.
2. In the last second after using Ghost Hand skill, we can use the skill “Blood Contract” to deal high burst damage.
3. Damage types in combos: In combos, we must pay attention to the artifact skill, Ghost Hand. It has a startup and a precursor, so we must grasp the timing when using combos, preferably during the enemy’s action gap, in order to maximize its damage.
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Beyond the Norm, Creating Unique Devil May Cry Grinding Combos!
In “Devil May Cry,” there are various playstyles that can deal damage. But in order to play a game well, besides mastering certain combo skills, it is more important to match your skills to the most suitable scenario. In “Devil’s Castle” (referred to as “DOTA” for short), the combat style of Devil May Cry is different from other games. The gameplay in “DOTA” is also relatively diverse. However, for players who like the Devil May Cry class, the skill combos in “DOTA” are relatively simple. Now let me share some grinding combo strategies in “DOTA”!
In “DOTA,” there are many skill combos for Devil May Cry, and players can choose according to their preferences. However, for newcomers, they may not be very familiar with the skills and combos in “DOTA,” so today, I will recommend several grinding combo strategies suitable for beginners.
Devil Slash + Frenzy Slash + Sky Piercing Slash + Phantom Sword Dance
The idea behind this combo is simple: place all your skills within the attack range of the monsters, use Sky Piercing Slash for killing blows, and use Phantom Sword Dance to fill the intervals and increase attack power. Finally, use Phantom Sword Dance to end the battle. Since the damage of this combo is relatively high, if you accidentally get surrounded by monsters in a mob, you can also use this method to escape.
Devil Slash + Instant Slash + Sky Leap Slash + Whirlwind Slash
The core of this combo is Instant Slash. Use Instant Slash to dodge monster attacks when the monsters get close, and use Sky Leap Slash to evade via aerial movement.
Devil Slash + Pursuit Art + Thunder Shield + Thunderstrike + Thunder Shockwave
This combo is more complex in execution, but the damage is also considerable. As long as you can ensure that each skill hits when using them, the combo will be effective with Thunder Shield or Thunder Shockwave.
Devil Slash + Instant Slash + Sky Piercing Slash + Sky Piercer Slash + Shadow Slash
When monsters approach you, use Pursuit Art to detect their movements, then continuously use Sky Leap Slash and Instant Slash to find suitable positions. When the monsters get close, either pursue or escape. This way, you can avoid death caused by mistakes.
The advantage of this grinding combo is that it can output damage from a distance away from the monsters. The disadvantage is that it can only deal damage when the monsters are far away or without the protection of other monsters.
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